An Arduino Due-based Oscilloscope and Datalogger

I’ve finally built my Due and TFT into a nice housing and coded a reasonably well-working oscilloscope and datalogger for it. Here’s what I’ve learned along the way!


The oscilloscope showing analog input and digital output from an Arduino Uno powering a servo motor with the “knob” example sketch from the Arduino servo library.

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Datalogging on Arduino (and compatibles): A comprehensive guide

I’ve used a lot of different configurations of Arduino-related gear as datalogging utilities. So here’s a comprehensive guide on what’s possible, how to set up stuff and on what you can expect regarding accuracy, battery life and logging speed.


My Arduino Uno with the datalogger shield both temperature and brightness sensors connected. I used a normal smartphone charger to power it for more than 3 days and placed it in this fireproof baking tray since I felt somewhat unsure about having it running unattended.

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Real-time simulations on an Arduino (double pendulum)

I got a small display compatible with my Due for christmas. And since I really wanted to see some arduino-in-the-loop simulations, I decided to use it for exactly this: real-time multibody simulations on the Ardunio and the results displayed on the tft.

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Speed comparisons for Arduino Uno/Nano, Due and Teensy 3.5

It’s been more than a year since I published my post on numerical integration on an Arduino. Since then, the post has been quite popular, recieving a steady stream of visitors (mostly via Google). When I originally wrote it, I only had an Arduino Uno at hand – since then I’ve added a couple of Nanos and lately an Arduino Due to my inventory and decided it would be interesting to do a couple of speed tests to see how they perform. The latest addition to my growing circus of microcontroller boards is a Teensy 3.5 board.

As I pointed out in the original post, numerical integration relies heavily on floating-point math – which is something the Arduino’s 8-bit processor is not particularly good at. The Due features a 32-bit processor, a clock frequency of 84 instead of 16 MHz and the possibility to use double (64 bit) instead of float (32 bit) as a data type – so I was curious to see how it would compare to the Arduino Uno. The Nano is supposed to have more or less the same characteristics as an Uno, but is a lot smaller and cheaper – see below for details.

Now added to the comparison, the Teensy 3.5 includes a 32-bit processor with 120 MHz clock speed and a FPU for speedier floating-point math.

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